


The open-world gameplay works well in favour of MGSV. But, as we said, its Kojima’s world and if that’s the way he wishes to introduce the oomph factor in the game, so be it. It doesn’t go with the otherwise serious mood of the game and, to put it simply, it looks odd. While Quiet is an expert shooter and probably the most helpful aid in tougher missions, we wondered why she would choose to dress in such a skimpy outfit. That can be a faithful yet ferocious dog, a metal gear bot, or an expert female sniper named Quiet. It is moments like these that ruined serious moments of stealth for us.įor each mission, Big Boss can choose an aid who will help him throughout his campaigns. For instance when you tag an enemy with a fulton balloon, he is launched into the sky, screaming at the top of his lung, while other guards standing a few feet away can’t hear anything. However, we told you earlier that it is Hideo Kojima’s war and you can clearly see his imprints in the game with some things that seem out-of-place or even absurd.
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When the drivers get down to inspect, you can take them silently with your knife. Or, you can simply place a Big Boss-lookalike decoy on the road. Metal Gear Solid V: The Phantom Pain embraces the idea of DIY game battle kitįor example if there is a mission where you are required to stop a convoy of tanks, you can either awaken your inner Rambo and launch a full-frontal assault with RPGs, C4 explosives and lots of guns. There is more to MGSV’s stealth than what you may expect. MGSV offers a lot more that the usual two-pronged approach. How you achieve your objective is entirely up to you. Remember playing with GI Joes? You created your own world with those plastic soldiers and playing MGSV almost feels the same.Īs Big Boss, you are given an objective and a location. How you develop your base depends on you and the game will progress accordingly. More robotic guns and droids mean more tactical advantage during your mission.

More guns mean more firepower and an edge over the enemies. So, an enemy soldier who knows the local language may be trained to be your translator in the upcoming missions. Whatever you pick up from your missions becomes available at the mother base and each addition has its implications. The Mother Base is basically like a glorified loot bag. For example, if you find an unmanned tank in the battlefield, you can easily tag it and send it to your Mother Base by using Fulton balloons. You can send anything and everything, ranging from laptops to animals to ammo boxes to trucks, back to your Mother Base. Big Boss heads a mercenary group, which he has to build and develop, bullet by bullet with whatever he can collect throughout his missions. We step into the shoes of Big Boss (father of the legendary MGS protagonist, Solid Snake) who is given the task of locating and taking out a mercenary group in a war-torn Afghanistan. The protagonist has to build a mercenary group, bullet by bullet with whatever he can collect throughout his missions MGSV is a tried-and-tested revenge story, which fits perfectly with the open-world backdrop. It often happens that modern gamers, with incredibly short attention space, get confused with stories that are too hard to keep a track of.

The story of MGSV, however, is not that convoluted and it works in the game’s favour. With plots, twists, sudden character changes and lots of explosions, Kojima is known to spin some of the best tales ever told in video games. Hideo Kojima’s stories are expected to play out like a Christopher Nolan movie.
